Knowledge and Skills
Able to communicate effectively to varied audiences through experience giving numerous presentations and the potential or track record of publishing in high refered journals.
2021 | การออกแบบและพัฒนาระบบวินิจฉัยการคิดเชิงตรรกะ เพื่อสนับสนุนนักศึกษา ระดับปริญญาตรีรายบุคคลในการเรียนรู้การพัฒนาโปรแกรมคอมพิวเตอร์ |
2020 | กลุ่มวิจัยด้านการจัดการสมัยใหม่และเทคโนโลยีสารสนเทศ ประจำปี 2564 |
2014 | การศึกษาความร่วมแรงร่วมใจในการทำงานผ่านสื่ออิเล็กทรอนิกส์เพื่อการพัฒนาอย่างยั่งยืนของวิสาหกิจขนาดกลางและขนาดย่อม กรณีศึกษาจังหวัดเชียงใหม่ |
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2020 |
Smart Learning Environment to Augment the Learners' Programming Skills 2020 Joint International Conference on Digital Arts, Media and Technology with ECTI Northern Section Conference on Electrical, Electronics, Computer and Telecommunications Engineering, ECTI DAMT and N |
2020 |
A Game-Based Learning Approach on Robotics Visualization for Loops in Programming Concepts 2020 Joint International Conference on Digital Arts, Media and Technology with ECTI Northern Section Conference on Electrical, Electronics, Computer and Telecommunications Engineering, ECTI DAMT and N |
2020 |
Students' Acceptance of Digital Learning Tools in Programming Education Course using Technology Acceptance Model 2020 Joint International Conference on Digital Arts, Media and Technology with ECTI Northern Section Conference on Electrical, Electronics, Computer and Telecommunications Engineering, ECTI DAMT and N |
2020 |
Implementation of mobile game-transformed lecturebased approach to promoting C programming language learning International Journal of Mobile Learning and Organisation |
2019 |
Integrating inquiry learning and knowledge management into a flipped classroom to improve students' web programming performance in higher education Knowledge Management and E-Learning |
2019 |
Effects of blending digital games into traditional lecture-based learning on university students' programming learning achievement Proceedings of the European Conference on e-Learning, ECEL |
2019 |
A mobile game-based C programming language learning: Results of university students’ achievement and motivations International Journal of Mobile Learning and Organisation |
2019 |
A development of ubiquitous learning support system based on an enhanced inquiry-based learning approach International Journal of Mobile Learning and Organisation |
2017 |
An Inquiry Blended SECI Model-Based Learning Support Approach for Promoting Perceptions and Learning Achievement of University Students Proceedings - 2017 6th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2017 |
2017 |
Using Digital Game as Compiler to Motivate C Programming Language Learning in Higher Education Proceedings - 2017 6th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2017 |
2017 |
Enhancement the computational thinking skills via the simulation game 2nd Joint International Conference on Digital Arts, Media and Technology 2017: Digital Economy for Sustainable Growth, ICDAMT 2017 |
2016 |
Agreement of variables selection and program development for data collection in thai intensive care unit by delphi method Journal of the Medical Association of Thailand |
2016 |
Using mobile game to enhance the learning motivation and performance in higher education Lecture Notes in Electrical Engineering |
2015 |
Factors affecting the use of information technology for collaboration among government, educational and tourism small business sectors Lecture Notes in Electrical Engineering |
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