อาจารย์

อาจารย์ ดร. กรรณิกาณ์   ด้วงเจริญ
Web Application MIS Education Tech.

  kannika.d@cmu.ac.th  



Knowledge and Skills



Personal Work

Able to communicate effectively to varied audiences through experience giving numerous presentations and the potential or track record of publishing in high refered journals.



2021 การออกแบบและพัฒนาระบบวินิจฉัยการคิดเชิงตรรกะ เพื่อสนับสนุนนักศึกษา ระดับปริญญาตรีรายบุคคลในการเรียนรู้การพัฒนาโปรแกรมคอมพิวเตอร์
2020 กลุ่มวิจัยด้านการจัดการสมัยใหม่และเทคโนโลยีสารสนเทศ ประจำปี 2564
2014 การศึกษาความร่วมแรงร่วมใจในการทำงานผ่านสื่ออิเล็กทรอนิกส์เพื่อการพัฒนาอย่างยั่งยืนของวิสาหกิจขนาดกลางและขนาดย่อม กรณีศึกษาจังหวัดเชียงใหม่

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2020 Smart Learning Environment to Augment the Learners' Programming Skills
2020 Joint International Conference on Digital Arts, Media and Technology with ECTI Northern Section Conference on Electrical, Electronics, Computer and Telecommunications Engineering, ECTI DAMT and N
2020 A Game-Based Learning Approach on Robotics Visualization for Loops in Programming Concepts
2020 Joint International Conference on Digital Arts, Media and Technology with ECTI Northern Section Conference on Electrical, Electronics, Computer and Telecommunications Engineering, ECTI DAMT and N
2020 Students' Acceptance of Digital Learning Tools in Programming Education Course using Technology Acceptance Model
2020 Joint International Conference on Digital Arts, Media and Technology with ECTI Northern Section Conference on Electrical, Electronics, Computer and Telecommunications Engineering, ECTI DAMT and N
2020 Implementation of mobile game-transformed lecturebased approach to promoting C programming language learning
International Journal of Mobile Learning and Organisation
2019 Integrating inquiry learning and knowledge management into a flipped classroom to improve students' web programming performance in higher education
Knowledge Management and E-Learning
2019 Effects of blending digital games into traditional lecture-based learning on university students' programming learning achievement
Proceedings of the European Conference on e-Learning, ECEL
2019 A mobile game-based C programming language learning: Results of university students’ achievement and motivations
International Journal of Mobile Learning and Organisation
2019 A development of ubiquitous learning support system based on an enhanced inquiry-based learning approach
International Journal of Mobile Learning and Organisation
2017 An Inquiry Blended SECI Model-Based Learning Support Approach for Promoting Perceptions and Learning Achievement of University Students
Proceedings - 2017 6th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2017
2017 Using Digital Game as Compiler to Motivate C Programming Language Learning in Higher Education
Proceedings - 2017 6th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2017
2017 Enhancement the computational thinking skills via the simulation game
2nd Joint International Conference on Digital Arts, Media and Technology 2017: Digital Economy for Sustainable Growth, ICDAMT 2017
2016 Agreement of variables selection and program development for data collection in thai intensive care unit by delphi method
Journal of the Medical Association of Thailand
2016 Using mobile game to enhance the learning motivation and performance in higher education
Lecture Notes in Electrical Engineering
2015 Factors affecting the use of information technology for collaboration among government, educational and tourism small business sectors
Lecture Notes in Electrical Engineering

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